![]() ![]() Then I could just have each character be nekkid and then add an armor on top of them. ![]() So that leads me to wonder if the images are stored in the game when running.įor example, if Actor1.png is loaded for Actor1._characterName, is the image then stored somewhere in the engine in such a way that changes can be made to it? Because I felt it would be too much effort to figure out how bitmaps work and if they are stored in the game somehow.īut, then I realized, what if I want to change something?! So then I started to generate variations for each character, which would total quite a lot of extra character, battler and face images. light, medium, heavy, magical, spiritual. So I wanted to make characters armor change based on what armor type it is. The reason for this is because I have some time left over and I can't figure out anything that really affects gameplay that needs to be fixed. I am wondering how different character images are stored, and if they are stored at all. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |